ineffable Posted July 27, 2019 Share Posted July 27, 2019 7/26/2019 Initial Release Information in News 12 2 2 Link to comment Share on other sites More sharing options...
ineffable Posted July 28, 2019 Author Share Posted July 28, 2019 7/28/19 Can Now Grab Colors using the Color Selector by Right Clicking Anywhere with the Color Selector Open Can Now Paste Colors in RGB/Hex Format by Pressing CTRL + V over it's Display in the Color Picker Improved Color Saving/Loading Fixed Hand/Weapon Chams Fixed Issues with Model Changer Fixed Issues with Shot Helper Shots Loading from Config Modified Cham Materials Optimized the Cheat Overall Shot Logger will only Render Nade throws when Holding a Nade and Vice Versa Slightly Improved Resolver Against Jitter Desync 3 1 Link to comment Share on other sites More sharing options...
ineffable Posted July 29, 2019 Author Share Posted July 29, 2019 7/29/19 Adjusted Legit Anti Aim Fixed Scrollbars Sometimes not Reaching the Bottom of the Screen Fixed Shot Logger Not Removing Shots when Pressing the Erase Button Improved Hit Detection in the Ragebot Improved Resolver against Static Desync Backwards Model Changer will Now work on Players you are Spectating Optimized the Model Changer 3 Link to comment Share on other sites More sharing options...
ineffable Posted July 30, 2019 Author Share Posted July 30, 2019 7/30/19 Added Magnet Trigger Added Volume Sliders for Various Sounds (Ambient Sounds, Chat Message, Revolver Click, and Wind) Adjusted Damage Hitmarker Rendering Adjusted the Way Smoothness is Applied (Test before Playing to Adjust your Config) Changed Word Hitmarker Font and Modified its Movement Fixed a Rare Crash Fixed Fake Lag going too High with Legit AA Fixed Friendlies Appearing to Lag around the Map Improved Desync Improved Freestanding Overall Optimization 2 Link to comment Share on other sites More sharing options...
ineffable Posted August 1, 2019 Author Share Posted August 1, 2019 8/1/19 Adjusted Desync Slightly Fixed Auto Accept Fixed a Crash that Occured Randomly Ingame when Shooting at Players due to their Bone Cache being Corrupt Fixed a Crash that Occured when Aimbotting due to the Player Hitboxes not Properly Loading Fixed a Crash that Occured when Leaving Match due to a Memory Leak Fixed a Crash with Bomb Timer when a Player is Defusing Fixed a Bug with LUA Window Rendering when Using a Title Fixed an Issue with Lists Scrolling Randomly when Deleting Items Fixed an Issue with Skybox Changer Randomly Flickering Fixed an Issue with the Glove Changer Fixed an Issue with the Model Changer Fixed Console Scrolling Fixed Color Picker Cursor Display in the Rendered Box Fixed Triggerbot Delay Improved Magnet Trigger to Prioritize Bigger Hitboxes when Possible Improved Resolver Optimized Model Changer Report all Bugs in the Official Bugs Thread 2 3 Link to comment Share on other sites More sharing options...
ineffable Posted August 3, 2019 Author Share Posted August 3, 2019 8/2/19 Added Color Options for Health Bar Gradient (Default is Green to Red) Added WorldToScreen(Vector world) to LUA API (Engine Interface) Adjusted the way Chams are Rendered Improved Bomb Timer Precision Improved Defuse Timer Precision Improved Desync Fixed a Crash due to Memory Allocation that would Occur when Fetching Player Matrices Fixed a Crash that would Occur when Dying with the Bomb Planted Fixed an Issue with Players Sometimes Jittering when Using Backtracking Fixed a Minor Security Flaw Fixed Some Rendering Issues in LUA Modified Text Input Fields (Slightly Shorter) 2 Link to comment Share on other sites More sharing options...
ineffable Posted August 6, 2019 Author Share Posted August 6, 2019 8/6/19 Added Font Customization (Misc) Added User ID Display (Info Bar) Added New Hitsound Options (Metal, Paintball, Tap) Adjusted Legit AA/Desync Cheat is in a Much More Stable State Fixed an Issue with Movement Fixed a Memory Leak Occurring when Rendering Improved Security Modified the Intensity of Night Mode 1 Link to comment Share on other sites More sharing options...
ineffable Posted August 10, 2019 Author Share Posted August 10, 2019 8/9/19 Added Name Tag for Skin Changer Adjusted Slider Controls Clantag Changer will now Reset to your Original Clantag when Disabled Fixed a Bug with Hitmarker Rendering Fixed a Bug with Model Replacement Fixed a Rendering Issue Fixed an Issue with Config Renaming Fixed Font Loading Optimized Font Rendering Secured User Info being used in Cheat Stability Updates Window Locations Now Save to your Config (Console//Player List/Spectators) 1 Link to comment Share on other sites More sharing options...
ineffable Posted August 10, 2019 Author Share Posted August 10, 2019 8/10/19 Added HP Based Option to Some Color Selectors (Right Click to Cycle through Normal, HP Based, and Rainbow) Adjusted Word Hitmarker Display Fixed a Bug with SIlent RCS Improved Backtracking Improved Fake Angle Visualization Improved Legit AA Improved Sliders in the UI Improved Slow Walk Improved the Resolver Legit Bot FOV Sliders in the UI Now Have the Ability to Hit 45° and 180° as you Reach the Max LUA API Update: New Class - Utils: FindSignature(module, signature) SetClanTag(tag) Unix() WorldToScreen(world) Overall Optimization 1 Link to comment Share on other sites More sharing options...
ineffable Posted August 12, 2019 Author Share Posted August 12, 2019 8/12/19 Added "Ghost" Cham Material Added Manual Anti Aim for Legit AA Added Manual Indicators (Side Info) Added Outline Chams for Hands/Weapons Adjusted On Hit Glow Rendering Added Sticker Changer Fixed a Crash Occuring when Using Wireframe Overlay without a Material Set 1 Link to comment Share on other sites More sharing options...
ineffable Posted August 13, 2019 Author Share Posted August 13, 2019 8/13/19 Added sv_pure Bypass (Convar Bypasses) Added Weapon Sway Slider (Viewmodel) Adjusted Keybinds in the GUI Adjusted Nightmode Backtracking can now goto 400ms Improved Legit AA Fixed a Crash that Randomly Occured when Joining Games Fixed an Issue Causing Players to Rubberband when Spectating Fixed an Issue Preventing Users from Scrolling down to Weapon Glow Fixed an Issue with Full Bright Fixed an Issue with Player Info Spam Optimization to Aimbot and Visuals 1 Link to comment Share on other sites More sharing options...
ineffable Posted August 14, 2019 Author Share Posted August 14, 2019 8/14/19 Added Cham Reflectivity Color Options Added Glow Option for Hand/Weapon Chams Added Menu Open Sound Effect (Misc) Adjusted Clantag Changer Speed Adjusted Keybind Positioning in the UI Adjusted Plastic Cham Material Can Now Resize the Default Width of Controls Fixed a Crash Occurring on Map Swap Improved Legit AA and Desync Sliders Now Smoothly Transition when Changing Values 1 Link to comment Share on other sites More sharing options...
ineffable Posted August 16, 2019 Author Share Posted August 16, 2019 8/16/19 Added Scope Color Options (Gradient) Adjusted Hand/Weapon Cham Rendering Adjusted Slider Animations Adjusted the Way Reflectivity affects Chams Added Screen Pulse Hitmarker Fixed an Issue with Zeus Bot Fixed a VERY Rare Crash when a Weapon was Invalid Improved Backtracking with Knife/Zeus Bot Improved Fake Angle Chams Ragebot will now Target Backtrack 1 Link to comment Share on other sites More sharing options...
ineffable Posted August 18, 2019 Author Share Posted August 18, 2019 8/18/19 Added Ambient Lighting Checkbox and Color Selector Added FOV Arrow Scaling Slider Added Health Option to World and Skybox Color Selectors Added Hitbox Filter for Triggerbot Added Hitchance for Triggerbot Added Sound Rings Added "Zapped" Bullet Trail Adjusted Bullet Trails Adjusted Smoothness for Aimbot/Magnet Trigger Fixed an Issue with Lightning Strikes Spawning old Attacks when Enabling Fixed an Issue with Scrollbars in the UI Optimized Skin Changer/Misc UI Tabs 1 Link to comment Share on other sites More sharing options...
ineffable Posted August 19, 2019 Author Share Posted August 19, 2019 8/19/19 Added FOV Arrow Distance Slider Adjusted Zapped Bullet Trail Fixed an Issue with Certain Functions in the LUA API Fixed Issues Visible in Third Person for the Local Player Improved Desync/Legit AA to Prevent Resolving Minor Optimizations Resolver Improvements Updated LUA API to have RoundedRect(x, y, width, height, radius) 1 Link to comment Share on other sites More sharing options...
ineffable Posted August 20, 2019 Author Share Posted August 20, 2019 8/20/19 Added All Controls to the Console (Can be Viewed using the "List" Command) Adjusted the Way that the Ragdoll Intensifier is Applied Can Now Right Click on a Slider to Modify the Value Manually (Type in the Desired Value) Fixed Issue with Zeus Range Indicator having a Gap in it Improved Scrolling of the Console Improved Visibility Check when Spectating Players/Roaming the Map Reverted Desync/Legit AA Update Updated LUA API Naming Convention Updated LUA API with New Functions for Adding Options to Dropdown Controls Updated LUA API with New Functions for Getting Entity Info Updated LUA API with Access to baseclientstate Updated LUA API with Access to cplayerresource 1 Link to comment Share on other sites More sharing options...
ineffable Posted August 22, 2019 Author Share Posted August 22, 2019 8/22/19 Adjusted the Way File Managers Reload when Tabbing Back into your Game Adjusted the Way Skins are Loaded and Removed Changes to HWID Reset System so that any Mod/Admin can Expediate and Log your Request Fixed an Issue with Custom Crosshair Rendering Fixed an Issue with Text Rendering in the LUA API Fixed an Issue where you couldn’t ALT TAB when the UI wasn’t Open LUAs in the PAINT Callback will now Render Over all Existing Renderings such as ESP Optimizations to Visibility Checks Skins are Now Fetched Dynamically (All Skins are Now Avaliable, Duplicates Currently Differentiated by Skin ID) 1 Link to comment Share on other sites More sharing options...
ineffable Posted August 25, 2019 Author Share Posted August 25, 2019 8/25/19 Added Individual X/Y Recoil Pull Strengths Adjusted the way Smoothness is Applied to Aimbot/RCS Adjusted the way Text Input is Handled by the Sliders Improved Skin Changer Selection, Eliminating Rare Bugs when Removing Skins Improved the way Arrow Keys Modify the Value of a Slider Loaded LUAs will now Remain Loaded when Tabbing In/Out of the Game Optimized the File Manager 1 1 Link to comment Share on other sites More sharing options...
ineffable Posted August 26, 2019 Author Share Posted August 26, 2019 8/26/19 Added Global Health Option Color Gradient (Default is Green to Red) Added Vanilla Skin Option Adjusted Hitmarkers Adjusted Magnet Trigger Smoothnees Fixed a Crash due to LUAs Sometimes Rapidly Reloading Fixed a Crash when Swapping Games Fixed an Issue when Saving Health Based Color Pickers Fixed an Issue where Hovered Color Picker wouldn’t Set to Color of Underlaying Box (GUI Main Color) Fixed an Issue where you couldn’t Copy HEX/RGB Info from Color Selectors Fixed an Issue with the C4 Timer Sometimes not Showing Accurate Data Improved Desync/Fake Lag Chams Perfected Quick Stop 1 Link to comment Share on other sites More sharing options...
ineffable Posted August 27, 2019 Author Share Posted August 27, 2019 8/27/19 Added Desync Flip Key Added frame_time to the LUA API (globalvars) Added Manual AA for Ragebot Added Smart Auto Scope (Will Only Auto Scope if you don't Reach your Hitchance Requirement) Fixed an Issue Settings Colors via the LUA Framework Fixed an Issue that Occured on Map Change Fixed an Issue when Tabbing Back into your Game and your LUAs Unloading Fixed Some Issues with the ESP Toggle Key Improved Backtracking Accuracy Improved Auto Stop Some Minor Optimizations 1 1 Link to comment Share on other sites More sharing options...
ineffable Posted August 30, 2019 Author Share Posted August 30, 2019 8/30/19 Added Aimbot Enable Checkbox in the "Other" Section Paired Aimbot Enable to a Desired Key Bind for Aimbot (Default is Left Mouse) Added New UI Color Selector "Top Bar" to Control the Color of the Top Section Holding Tab Names Fixed an Issue Causing the Flashlight to Flicker Fixed an Issue Loading the Default Config Inputted into the Loader "Gameplay" in the Misc Tab now has Two Sub Tabs: "Movement" and "Audio" "Local Player" in the Visuals Tab now has Two Sub Tabs: "Crosshairs" and "Effects" Moved Out of FOV Arrows to the ESP Section Overall Optimization Removed Draw Fake Options "Skeleton" and "Hitboxes" Stability Improvements UI has been Modernized, Animations Coming Soon 1 1 Link to comment Share on other sites More sharing options...
ineffable Posted September 2, 2019 Author Share Posted September 2, 2019 9/2/19 Added Default Knives to the Weapon List (Skins) Added Found User Notifications (Visuals -> Rendering -> Event Logger) Added Online User Count (Visuals -> Rendering -> Info Bar) Added Relayed ESP (Options to Share Only Enemy Data, or Teammate aswell, Rate can also be Limited (Visuals -> Rendering) Added Shared Skins (Currently will Only Update if the User Rebuys the Weapon, Report any Bugs on Forum/Discord PM) Fixed an Issue with the Glove Changer that has Occured for Some Users Weapon ESP Now Specifies the Held Knife 1 Link to comment Share on other sites More sharing options...
ineffable Posted September 3, 2019 Author Share Posted September 3, 2019 9/3/19 Added New Cham Option "Overflow" Added New Hitmarker Sound "Zapped" Adjusted Debug FOV Slider to Allow for Negative Adjustments (Zoom) Adjusted Pulse/Glow Chams Fixed an Issue when using Block Bot/Player Hover alongside Quick Stop Fixed an Issue with Auto Bhop causing it to Sometimes Fail 1 Link to comment Share on other sites More sharing options...
ineffable Posted September 7, 2019 Author Share Posted September 7, 2019 9/7/19 Adjusted Overflow Chams Added Silent FOV (Silent Aim only Enables when User is within that FOV Range) Adjusted Window Rendering Fixed and Issue causing ESP to be Jittery at Times Fixed an Issue causing Fonts to Fail to Re-Initialize when Changing Resolution Fixed an Issue with Convars in the LUA API Improved the Accuracy of the Aim Level Indicator Moved "In Air" Check to "Checks" in Aimbot Renamed "Enable" to "Aimbot" to Enable Aimbot in the "Legit" Tab 1 Link to comment Share on other sites More sharing options...
ineffable Posted September 8, 2019 Author Share Posted September 8, 2019 9/8/19 Added Distance Based FOV for Aimbot Adjusted Fake Lag Adjusted Glow Chams Adjusted the Layout of Aimbot Tabs in "Legit" Added Zapped ESP Flag (Will Display a Flag if a User is Currently Injected with Zapped) Fixed an Issue with "Draw Fake" not Saving to your Config Fixed an Issue with the Formatting of the "Silent FOV" Slider Overall Stability Improvements 2 Link to comment Share on other sites More sharing options...
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